This makes it the fourth title of Finnish developer exceeding billion dollars. Clash of Clans, Clash Royale and Hay Day preceded the fighting game. In 2020, the game’s revenue grew strongly thanks to a successful launch in China in June. In total, Brawl Stars brought in $ 526 million last year, still less than the $ 681 million that Clash of Clans brought in.
The game is by far the most popular in the United States, where players spent a total of $ 143 million on the game. Korea and China follow next, with $ 139 million and $ 100 million.
Brawl Stars was officially released in 2018. In the game, players fight against each other in teams of three from an isometric perspective.