Nvidia’s DLSS now officially supported on Valve’s Proton
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With the arrival of Proton version 6.3-8, Valve’s proprietary operating system is now also ready to support Nvidia DLSS itself. The integration of the upscaling technology comes after an experimental phase in Proton 6.3-7.
Proton is, in a nutshell, Valve’s own Windows compatibility cloak to throw over Linux. It is not for nothing that Proton is a large part of SteamOS 3.0, on which Valve will operate the Steam Deck handheld, among other things. The most recent patch of the operating system makes it possible to also use Nvidia’s proprietary upscaling tool in Steam games, without Windows.
Does the Steam Deck support Nvidia’s Deep Learning Super Sampling (DLSS)? Not for now. Also via Proton, Nvidia’s upscaling remains exclusive for select GPUs from Nvidia, where the Steam Deck uses an APU from competitor AMD. As a result, only AMD’s proprietary FidelityFX Super Resolution (FSR) — and at most Intel Xe Super Sampling (XeSS) — is available for the handheld.
Nevertheless, the growing integration of DLSS shows that Nvidia is committed to expanding the Brand. AMD’s and soon also Intel’s alternatives are open to all kinds of hardware, where Nvidia has long kept it purely exclusive for its own Turing and Ampere cards. Recently, DLSS and ray tracing rolled out for Arm chips, which have also fallen under the Nvidia banner since their acquisition.
The market seems, partly due to the arrival of AMD and Intel, to generate more and more attention for smartly scaling resolutions and sharpness — not necessarily exclusive to PC. Nvidia mainly focuses on their alleged superiority in image quality, but now seems to want to gradually become more accessible.
By pulling DLSS further and further away from Windows, it seems as if Nvidia is also upscaling more to the mainstream trying to push. A smartphone or portable console with DLSS is no longer inconceivable, especially since AMD freely shares their open-source technology with other console manufacturers.Proton version 6.3-8, in addition to DLSS support in DirectX 11 and DirectX 12, also brings 24 new games to the platform and a BattlEye’s first set of anti-cheat measures. On Valve’s own GitHub page, the
full patch notes to read.
With the arrival of Proton version 6.3-8, Valve’s proprietary operating system is now also ready to support Nvidia DLSS itself. The integration of the upscaling technology comes after an experimental phase in Proton 6.3-7.
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