A new Game Update has been released for Nickelodeon All-Star Brawl Update 1.15. Find out all the latest information of the Gaming World like Bug Fixes, Improvements, and Patch Notes below. Nickelodeon All-Star Brawl Update 1.15 is now available for download, for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.
Universal
- Hugh Neutron joins the battle as a DLC character!
- Reworked interaction calculations to ensure consistent outcomes
- RPS
- Neither player suffers any hitlag whatsoever
- Base stun frames increased from 30 to 60
- Percentage penalty multiplier decreased from 0.5 to 0.3
- Warning color overlay to indicate stun ending now appears later (20f → 30f)
- Losing RPS no longer causes the character to slowly fall, they’ll just be dazed in whatever location they interacted in
- Spinout no longer forces a character to leave the ground
- Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically
- Now considered an “OnHit” interaction
- Inactive hitboxes changed from single capsule to mirroring hurtbox values
- Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends
- Fixed bug causing momentum to be retained even after losing a stock
- Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable
- Picking up an item with light attack no longer requires the user to also hold down
- Halved the speed at which a character can be pushed
- Destroying/Reflecting a projectile will now cause the attacker & projectile to incur whatever base hitlag the projectile would’ve caused on-hit
Spongebob
- Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
Patrick
- Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun increased (20f → 24f)
- Blockpush increased (3 → 3.8)
- Up Strong
- Inactive hitbox appears earlier (6f → 4f)
- Blockpush increased (3 → 3.2)
- Down Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun increased (20f → 21f)
- Blockpush decreased (3 → 2.2)
- Blocklag increased (10f → 12f)
- Hitlag increased (12f → 14f)
- Hitlag-self increased (12f → 14f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 19f)
- Blockpush decreased (3 → 2.8)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 9f)
- Blockpush increased (3 → 3.2)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun increased (20f → 26f)
- Blockpush increased (3 → 4.1)
- Blocklag increased (10f → 16f)
- Hitlag increased (12f → 18f)
- Hitlag-self increased (12f → 18f)
Sandy
- Mid Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- First hit leg hitbox separated into hip & foot hitboxes for interpolation
- First hit foot hitbox size increased (0.9 → 1.05)
- First hit hitlag increased (12 → 24)
- First hit damage reduced (17 → 8)
- Second hit arm hitbox separated into shoulder & hand hitboxes for interpolation
- Second hit hand hitbox size increased (0.9 → 1.1)
- Second hit damage decreased (17 → 14)
- Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- First and second hit hitlag increased (12 → 18)
- First and second hit self-hitlag decreased (12 → 8)
- First and second hit damage decreased (16 → 5)
- Third hit damage decreased (16 → 13)
- Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Arm hitbox separated into hand & shoulder hitboxes for interpolation
- Hand hitbox size increased (1 → 1.1)
- Shoulder hitbox size decreased (1 → 0.85)
- Leg hitbox now just a hip hitbox
- Hip hitbox size decreased (1 → 0.8)
- Animation retimed so the move covers less behind but more down and in front
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (5f → 10f)
- Blockstun decreased (20f → 18f)
Aang
- Mid Light
- Angle changed (20° → 26°)
- Base knockback increased (20 → 25)
- Knockback gain decreased (82.5 → 75)
- Base stun increased (20 → 27)
- Stun gain increased (0 → 9)
- Up Light
- Angle changed (70° → 72°)
- Base knockback increased (40 → 70)
- Knockback gain increased (75 → 85)
- Base stun increased (20 → 25)
- Stun gain increased (0 → 14)
- Dash Light
- Angle changed (5° → 14°)
- Base knockback decreased (130° → 100°)
- Base stun decreased (40 → 27)
- Stun gain increased (0 → 6)
- Aerial Mid Light
- Angle changed (40° → 56°)
- Base knockback decreased (50 → 40)
- Knockback gain decreased (105 → 70)
- Aerial Up Light
- Angle changed (70° → 75°)
- Base stun increased (20 → 24)
- Stun gain increased (0 → 8)
- Aerial Down Light
- Angle changed (290° → 296°)
- Grounded base stun increased (20 → 24)
- Grounded stun gain increased (0 → 19)
- Aerial base stun increased (20 → 23)
- Aerial stun gain increased (0 → 3)
- Mid Strong
- Inactive hitbox appears later (5f → 6f)
- Blockstun decreased (20f → 18f)
- Angle changed (30° → 22°)
- Base stun decreased (30 → 23)
- Stun gain increased (0 → 19)
- Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Angle changed (70° → 55°)
- Base stun decreased (30 → 23)
- Stun gain increased (0 → 27)
- Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Angle changed (280° → 286°)
- Base knockback increased (70 → 110)
- Base stun increased (30 → 36)
- Stun gain increased (0 → 11)
- Dash Strong
- Angle changed (15° → 22°)
- Base knockback increased (90 → 135)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 16)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Angle changed (20° → 25°)
- Base knockback decreased (70 → 60)
- Knockback gain increased (230 → 235)
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 17)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Angle changed (70° → 74°)
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 18)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Angle changed (270 → 284)
- Base knockback increased (70 → 130)
- Knockback gain decreased (230 → 200)
- Base stun decreased (30 → 19)
- Stun gain increased (0 → 11)
- Down Special
- Angle changed (270° → autolink (30°-150°))
- Base knockback increased (3 → 50)
- Knockback gain increased (0 → 20)
- Stun gain increased (0 → 5)
- Getup Attack
- Angle changed (30° → 40°)
- Base knockback increased (30 → 35)
- Knockback gain increased (20 → 25)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 6)
- Edge Attack
- Angle changed (45° → 32°)
- Base knockback increased (60 → 70)
- Knockback gain decreased (25 → 20)
- Base stun decreased (30 → 23)
- Stun gain increased (0 → 9)
Toph
- Mid Light
- Angle changed (15° → 28°)
- Base knockback increased (40 → 50)
- Knockback gain decreased (127.5 → 80)
- Base stun increased (20 → 25)
- Stun gain increased (0 → 11)
- Up Light
- Angle changed (70° → 85°)
- Knockback gain decreased (120 → 80)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 16)
- Down Light
- Angle changed (45° → 38°)
- Base knockback decreased (120 → 80)
- Knockback gain increased (97.5 → 115)
- Stun gain increased (0 → 9)
- Fixed issue where it wasn’t using the newer, reduced endlag
- Dash Light
- Angle changed (5° → 9°)
- Base knockback increased (100 → 120)
- Base stun decreased (40 → 28)
- Stun gain increased (0 → 7)
- Aerial Mid Light
- Base knockback increased (30 → 50)
- Knockback gain increased (50 → 55)
- Base stun increased (20 → 24)
- Stun gain increased (0 → 7)
- Aerial Up Light
- Angle changed (70 → 82)
- Base stun increased (20 → 24)
- Stun gain increased (0 → 8)
- Aerial Down Light
- Angle changed (290° → 280°)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 19)
- Aerial knockback gain increased (22.5 → 25)
- Aerial base stun decreased (30 → 21)
- Aerial stun gain increased (0 → 5)
- Mid Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Body base stun decreased (30 → 25)
- Body stun gain increased (0 → 21)
- Up Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Angle changed (0 → 14)
- Body stun gain increased (0 → 14)
- Down Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun decreased (20f → 18f)
- Dash Strong
- Base knockback increased (70 → 110)
- Base stun increased (30 → 31)
- Stun gain increased (0 → 7)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Base knockback increased (90 → 100)
- Knockback gain increased (120 → 125)
- Base stun increased (30 → 28)
- Stun gain increased (0 → 9)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Angle changed (70° → 66°)
- Base knockback increased (100 → 110)
- Knockback gain decreased (120 → 90)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 9)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Angle changed (270° → 305°)
- Base stun decreased (30 → 20)
- Stun gain increased (0 → 14)
- Down Special
- Damage increased (10 → 22)
- Angle changed (290° → 284)
- Base stun decreased (30 → 14)
- Stun gain increased (0 → 12)
- Hitlag decreased (18 → 14)
- Block push increased (1 → 3.6)
- Getup Attack
- Damage increased (6 → 10)
- Angle changed (30° → 40°)
- Knockback gain increased (10 → 20)
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 5)
- Edge Attack
- Damage increased (5 → 11)
- Angle changed (45° → 55°)
- Knockback gain increased (10 → 25)
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 10)
Korra
- Attribute
- Fixed issue where light attacks wouldn’t pick up items
- Previous on-hit cancel system was replaced with a new cancel system unique to Korra, where an attack portion ending means the move can be immediately canceled along a predetermined chain. The following applies both on the ground and in the air:
- Light mids can cancel into light up & light down
- Lights can cancel into strongs or specials
- Strongs can cancel into specials
- Mid Light
- Second hit angle changed (20° → 38°)
- Second hit knockback gain decreased (112.5 → 65)
- Second hit base stun increased (15 → 25)
- Second hit stun gain increased (20 → 11)
- Up Light
- Second hit angle changed (25° → 72°)
- Second hit base stun increased (15 → 29)
- Second hit stun gain increased (0 → 13)
- Down Light
- First hit angle changed (10° → 296°)
- First hit knockback gain increased (0 → 90)
- First hit base stun increased (20 → 31)
- First hit stun gain increased (0 → 6)
- First hit aerial base knockback increased (30 → 110)
- First hit aerial knockback gain increased (0 → 65)
- First hit aerial base stun increased (20 → 24)
- First hit aerial stun gain increased (0 → 9)
- Second hit angle changed (310° → 48°)
- Second hit base stun increased (20 → 37)
- Second hit stun gain increased (0 → 7)
- Dash Light
- Angle changed (5° → 14°)
- Base knockback decreased (130 → 88)
- Base stun decreased (40 → 30)
- Stun gain increased (0 → 6)
- Aerial Mid Light
- Damage decreased (9 → 7)
- Base stun increased (20 → 23)
- Stun gain increased (0 → 8)
- Aerial Up Light
- Stun gain increased (0 → 9)
- New hitbox property added to final active frame on foot hitbox, which sends the opponent behind and away
- Aerial Down Light
- Angle changed (290° → 304°)
- Knockback gain decreased (112.5 → 95)
- Base stun decreased (30 → 23)
- Stun gain increased (23 → 14)
- The aerial version of the move now actually works & isn’t immediately overwritten by the grounded version no matter what. Oops
- Mid Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 19f)
- Base stun decreased (45 → 29)
- Stun gain increased (0 → 24)
- Charged blockstun increased (20f → 22f)
- Charged stun gain increased (0 → 27)
- Up Strong
- Blockstun decreased (20f → 19f)
- Base stun decreased (45 → 33)
- Stun gain increased (0 → 11)
- Charged blockstun increased (20f → 22f)
- Charged base stun increased (30 → 35)
- Charged stun gain increased (0 → 19)
- Down Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 19f)
- Base stun decreased (45 → 35)
- Stun gain increased (0 → 13)
- Charged blockstun increased (20f → 22f)
- Charged base stun increased (30 → 41)
- Charged stun gain increased (0 → 15)
- Dash Strong
- Angle changed (10° → 18°)
- Stun gain increased (0 → 16)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 19f)
- Base stun decreased (45 → 25)
- Stun gain increased (0 → 21)
- Charged blockstun increased (20f → 22f)
- Charged base stun increased (30 → 31)
- Charged stun gain increased (0 → 24)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 19f)
- Base stun decreased (45 → 27)
- Stun gain increased (0 → 11)
- Charged blockstun increased (20f → 22f)
- Charged stun gain increased (0 → 14)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 19f)
- Base stun frames decreased (45 → 12)
- Stun gain frames increased (0 → 11)
- Charged blockstun increased (20f → 22f)
- Charged base stun decreased (30 → 13)
- Charged stun gain increased (0 → 12)
- Mid Special
- Stun gain increased (0 → 16)
- Up Special
- Can now turn around just before ascent
- Initial, more powerful hitbox lingers longer (1 frame → 4 frames)
- Height gained from recovery now dependant on how long the move has been charging overall
- Hitbox active frames extended by 5
- Consequently, the first available ledge-grab is delayed by 5 frames
- Y-Velocity no longer clamped as harshly when the attack ends, now falls at a much more reasonable speed
- Ledge-grab box is raised at peak of recovery height
- Hand hitbox size increased (0.7 → 1.1)
- Elbow hitbox size increased (0.7 → 0.95)
- Strong-hit stun gain increased (0 → 15)
- Max strong-hit stun gain increased (0 → 21)
- Rising base stun decreased (35 → 26)
- Rising stun gain increased (0 → 11)
- Max rising base stun decreased (30 → 28)
- Max rising stun gain increased (0 → 19)
- Down Special
- Using the aerial version to completion will refresh an expired midair jump
- Aerial foot hitbox size increased (0.9 → 1.15)
- Aerial knee hitbox size increased (0.9 → 1)
- Aerial hitbox now reversible
- Aerial base knockback increased (10 → 55)
- Aerial knockback gain increased (0 → 90)
- Aerial base stun decreased (50 → 29)
- Aerial stun gain increased (0 → 14)
- Grounded base stun decreased (35 → 22)
- Grounded stun gain increased (0 → 12)
- Getup Attack
- Angle changed (30° → 34°)
- Base stun decreased (30 → 24)
- Stun gain increased (0 → 8)
- Edge Attack
- Angle changed (45° → 57°)
- Base knockback increased (60 → 65)
- Knockback gain increased (20 → 30)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 7)
Leonardo
- Mid Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 12f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 15f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 12f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
Michelangelo
- Mid Strong
- Inactive hitbox appears later (6f → 14f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 15f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 15f)
- Blockstun decreased (20f → 18f)
April O’Neil
- Mid Strong
- Inactive hitbox appears earlier (6f → 4f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears earlier (6f → 4f)
- First hit blockstun decreased (20f/15f/14f → 18f/13f/12f)
- Dash Strong
- Launch angle changed (10° → 20°)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f/15f/14f → 18f/13f/12f)
- Up Special
- This attack being canceled for any reason will incur a penalty of 10 fuel
- Landing at any point during the up special (initialize, fly, depletion) will cause 20 frames of landing lag
Shredder
- Mid Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Blockstun decreased (20f → 18f)
- Aerial Mid Light
- Blockstun decreased (3f → 1f)
- Finisher blockstun decreased (7f → 4f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Blockstun decreased (20f → 18f)
Lincoln Loud
- Mid Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
Lucy Loud
- Mid Light
- Base knockback decreased (30 → 25)
- Knockback gain increased (112.5 → 115)
- Base stun increased (20 → 23)
- Stun gain increased (0 → 8)
- Vampire base knockback decreased (30 → 20)
- Vampire knockback gain decreased (112.5 → 105)
- Vampire base stun decreased (20 → 19)
- Vampire stun gain increased (0 → 10)
- Ghost base stun increased (20 → 32)
- Ghost stun gain increased (0 → 8)
- Up Light
- Knockback gain decreased (97.5 → 92)
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 12)
- Vampire base knockback decreased (60 → 55)
- Vampire knockback gain decreased (92.5 → 86)
- Vampire base stun decreased (30 → 24)
- Vampire stun gain increased (0 → 13)
- Ghost base stun increased (30 → 31)
- Ghost stun gain increased (0 → 10)
- Down Light
- Base knockback increased (40 → 55)
- Knockback gain decreased (105 → 85)
- Base stun decreased (40 → 35)
- Stun gain increased (0 → 4)
- Aerial base knockback decreased (130 → 115)
- Aerial knockback gain increased (75 → 80)
- Aerial base stun decreased (40 → 20)
- Aerial stun gain increased (0 → 9)
- Vampire base knockback increased (40 → 45)
- Vampire knockback gain decreased (105 → 75)
- Vampire base stun decreased (40 → 33)
- Vampire stun gain increased (0 → 6)
- Vampire aerial base knockback decreased (130 → 110)
- Vampire aerial knockback gain decreased (75 → 70)
- Vampire aerial base stun decreased (40 → 21)
- Vampire aerial stun gain increased (0 → 11)
- Ghost base knockback increased (40 → 65)
- Ghost knockback gain decreased (180 → 165)
- Ghost base stun decreased (40 → 34)
- Ghost stun gain increased (0 → 5)
- Ghost aerial base knockback increased (130 → 135)
- Ghost aerial knockback gain decreased (135 → 125)
- Ghost aerial base stun decreased (40 → 19)
- Ghost aerial stun gain increased (0 → 12)
- Dash Light
- Base knockback decreased (120 → 100)
- Base stun decreased (40 → 26)
- Stun gain increased (0 → 7)
- Aerial Mid Light
- Knockback gain decreased (90 → 60)
- Base stun increased (20 → 26)
- Stun gain increased (0 → 5)
- Vampire base knockback decreased (80 → 60)
- Vampire knockback gain decreased (90 → 55)
- Vampire base stun increased (20 → 23)
- Vampire stun gain increased (0 → 7)
- Ghost base knockback increased (80 → 95)
- Ghost knockback gain decreased (150 → 135)
- Ghost base stun increased (20 → 26)
- Ghost stun gain increased (0 → 4)
- Aerial Up Light
- Base stun increased (20 → 22)
- Stun gain increased (0 → 11)
- Vampire base knockback decreased (50 → 45)
- Vampire knockback gain decreased (105 → 100)
- Vampire base stun increased (20 → 21)
- Vampire stun gain increased (0 → 12)
- Ghost base knockback increased (50 → 60)
- Ghost knockback gain increased (165 → 170)
- Ghost base stun increased (20 → 25)
- Ghost stun gain increased (0 → 13)
- Aerial Down Light
- Base knockback decreased (50 → 40)
- Knockback gain decreased (105 → 80)
- Base stun decreased (30 → 27)
- Stun gain decreased (0 → 14)
- Aerial base knockback decreased (130 → 110)
- Aerial knockback gain decreased (67.5 → 50)
- Aerial base stun decreased (30 → 20)
- Aerial stun gain decreased (0 → 3)
- Vampire base knockback decreased (50 → 35)
- Vampire knockback gain decreased (105 → 75)
- Vampire base stun decreased (30 → 28)
- Vampire stun gain decreased (0 → 15)
- Vampire aerial base knockback decreased (130 → 105)
- Vampire aerial knockback gain decreased (67.5 → 45)
- Vampire aerial base stun decreased (30 → 19)
- Vampire aerial stun gain decreased (0 → 3)
- Ghost base knockback increased (50 → 60)
- Ghost knockback gain decreased (165 → 135)
- Ghost base stun decreased (30 → 26)
- Ghost stun gain decreased (0 → 12)
- Ghost aerial base knockback decreased (130 → 115)
- Ghost aerial knockback gain decreased (135 → 85)
- Ghost aerial base stun decreased (30 → 21)
- Ghost aerial stun gain decreased (0 → 4)
- Mid Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Base knockback increased (90 → 110)
- Base stun decreased (30 → 26)
- Stun gain decreased (0 → 21)
- Vampire base knockback increased (90 → 100)
- Vampire knockback gain decreased (210 → 200)
- Vampire base stun decreased (30 → 27)
- Vampire stun gain decreased (0 → 22)
- Ghost base knockback increased (110 → 115)
- Ghost base stun decreased (30 → 28)
- Ghost stun gain decreased (0 → 21)
- Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Base knockback increased (80 → 110)
- Knockback gain increased (180 → 195)
- Base stun decreased (30 → 27)
- Stun gain decreased (0 → 18)
- Vampire base stun decreased (30 → 28)
- Vampire stun gain decreased (0 → 19)
- Ghost base knockback increased (80 → 115)
- Ghost knockback gain increased (170 → 195)
- Ghost base stun decreased (30 → 26)
- Ghost stun gain decreased (0 → 17)
- Down Strong
- Angle changed (60° → 295°)
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Base knockback increased (80 → 110)
- Knockback gain decreased (215 → 40)
- Base stun decreased (30 → 36)
- Stun gain decreased (0 → 7)
- Vampire base knockback increased (80 → 100)
- Vampire knockback gain decreased (215 → 35)
- Vampire base stun decreased (30 → 37)
- Vampire stun gain decreased (0 → 8)
- Ghost base knockback increased (80 → 115)
- Ghost knockback gain decreased (280 → 65)
- Ghost base stun decreased (30 → 35)
- Ghost stun gain decreased (0 → 11)
- Dash Strong
- Angle changed (10° → 26°)
- Base stun decreased (30 → 27)
- Stun gain decreased (0 → 17)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Base stun decreased (30 → 24)
- Stun gain decreased (0 → 18)
- Vampire base knockback decreased (90 → 85)
- Vampire knockback gain decreased (210 → 195)
- Vampire base stun decreased (30 → 25)
- Vampire stun gain decreased (0 → 19)
- Ghost base knockback increased (90 → 110)
- Ghost knockback gain decreased (280 → 245)
- Ghost base stun decreased (30 → 23)
- Ghost stun gain decreased (0 → 17)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Base stun decreased (30 → 26)
- Stun gain decreased (0 → 13)
- Vampire base knockback decreased (100 → 75)
- Vampire knockback gain decreased (180 → 170)
- Vampire base stun decreased (30 → 27)
- Vampire stun gain decreased (0 → 14)
- Ghost base knockback increased (80 → 105)
- Ghost knockback gain increased (180 → 270)
- Ghost base stun decreased (30 → 27)
- Ghost stun gain decreased (0 → 19)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Angle changed (290° → 288°)
- Base knockback increased (70 → 110)
- Base stun decreased (30 → 15)
- Stun gain decreased (0 → 13)
- Vampire base knockback increased (70 → 100)
- Vampire knockback gain decreased (220 → 205)
- Vampire base stun decreased (30 → 16)
- Vampire stun gain decreased (0 → 15)
- Ghost base stun decreased (30 → 14)
- Ghost stun gain decreased (0 → 12)
- Down Special
- Fixed an issue where Lucy would stay invisible indefinitely if the move was prematurely canceled
Ren & Stimpy
- Mid Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears earlier (6f → 4f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
Powdered Toast Man
- Mid Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 12f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 12f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Down Special
- Can now reflect projectiles
- Holding special keeps the move out indefinitely
- Hurtboxes for outstretched arm are now intangible
Nigel Thornberry
- Down Light
- Fixed issue where aerial characters couldn’t be hit
- Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Light
- Blockstun decreased (3f → 1f)
- Finisher blockstun decreased (10f → 7f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Blockstun decreased (20f → 18f)
Danny Phantom
- Mid Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (15f → 16f)
- Blockstun decreased (20f → 18f)
Reptar
- Mid Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun increased (20f → 21f)
- Blockpush increased (3 → 3.6)
- Up Strong
- Inactive hitbox appears later (6f → 14f)
- Blockstun increased (20f → 23f)
- Blockpush increased (3 → 3.1)
- Down Strong
- Inactive hitbox appears later (6f → 12f)
- Blockstun increased (20f → 26f)
- Blockpush decreased (3 → 2.4)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun increased (20f → 21f)
- Blockpush increased (3 → 3.5)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 16f)
- Blockstun increased (20f → 24f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 15f)
- Blockstun increased (20f → 30f)
- Blockpush increased (3 → 5.5)
- Blocklag increased (10 → 16)
Helga
- Mid Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Up Special
- Can now cancel into her uppercut 6 frames earlier
- Ledge-grab can occur 10 frames earlier
Zim
- Gir
- Alt costume eye color fixed
- Mid Light
- Base stun increased (20 → 22)
- Stun gain increased (0 → 12)
- Up Light
- Knockback decreased (60 → 52)
- Knockback gain increased (67.5 → 87)
- Base stun increased (30 → 33)
- Stun gain increased (0 → 11)
- Down Light
- Grounded angle changed (300° → 310°)
- Grounded knockback gain decreased (67.5 → 60)
- Grounded base stun decreased (40 → 34)
- Grounded stun gain increased (0 → 6)
- Aerial angle changed (300° → 310°)
- Aerial base knockback decreased (120 → 110)
- Aerial knockback gain decreased (30 → 20)
- Aerial base stun decreased (40 → 25)
- Aerial stun gain increased (0 → 6)
- Dash Light
- Damage decreased (8 → 6)
- Base knockback decreased (120 → 100)
- Base stun decreased (40 → 27)
- Stun gain increased (0 → 7)
- Aerial Mid Light
- Hitbox size decreased (3 → 2.7)
- Hitbox active frames decreased (6f → 4f)
- Knockback gain decreased (60 → 40)
- Base stun increased (20 → 26)
- Stun gain increased (0 → 5)
- Aerial Up Light
- Angle changed (65° → 52°)
- Knockback gain increased (67.5 → 80)
- Base stun increased (20 → 22)
- Stun gain increased (0 → 10)
- Aerial Down Light
- Grounded angle changed (290° → 285°)
- Grounded knockback gain increased (67.5 → 80)
- Grounded base stun decreased (30 → 23)
- Grounded stun gain increased (0 → 14)
- Aerial angle changed (290° → 285°)
- Aerial base knockback decreased (120 → 116)
- Aerial base stun decreased (30 → 23)
- Aerial stun gain increased (0 → 1)
- Mid Strong
- Inactive hitbox appears later (4f → 6f)
- Blockstun decreased (20f → 18f)
- Base knockback decreased (90 → 80)
- Base stun increased (30 → 31)
- Stun gain increased (0 → 14)
- Up Strong
- Inactive hitbox appears later (7f → 9f)
- Blockstun decreased (20f → 18f)
- Angle changed (70° → 80°)
- Base knockback increased (110 → 114)
- Knockback gain increased (200 → 228)
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 11)
- Down Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Angle changed (300° → 305°)
- Base knockback increased (80° → 115)
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 15)
- Dash Strong
- Angle changed (15° → 20°)
- Base knockback increased (100 → 130)
- Stun gain increased (0 → 15)
- Aerial Mid Strong
- Blockstun decreased (20f → 18f)
- Base knockback decreased (90 → 75)
- Knockback gain decreased (210 → 195)
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 12)
- Aerial Up Strong
- Inactive hitbox appears later (1f → 9f)
- Blockstun decreased (20f → 18f)
- Angle changed (70° → 80°)
- Base knockback decreased (180 → 96)
- Knockback gain increased (190 → 246)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 9)
- Aerial Down Strong
- Inactive hitbox appears later (1f → 6f)
- Blockstun decreased (20f → 18f)
- Base knockback increased (60 → 100)
- Base stun decreased (30 → 17)
- Stun gain increased (0 → 12)
- Getup Attack
- Angle changed (30° → 40°)
- Base knockback decreased (30 → 26)
- Knockback gain increased (10 → 22)
- Base stun decreased (30 → 24)
- Stun gain increased (0 → 6)
- Edge Attack
- Base knockback decreased (60 → 55)
- Knockback gain increased (10 → 18)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 9)
CatDog
- Attributes
- Fixed issue where dog couldn’t be swapped to
- Mid Strong
- Dog inactive hitbox appears later (6f → 12f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Dog inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Now jump-cancelable On-Hit
Oblina
- Mid Strong
- Inactive hitbox appears earlier (6f → 4f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
Garfield
- Mid Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Down Light
- Blockstun decreased (3f → 1f)
- Finisher blockstun decreased (10f → 8f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
Jenny
- Attributes
- Weight decreased (122 → 112)
- Mid Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 20f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 20f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f →13f)
- Blockstun decreased (20f → 18f)
- Aerial Down Light
- Blockstun decreased (3f → 1f)
- Finisher blockstun decreased (12f → 8f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 12f)
- Blockstun decreased (20f → 18f)
- Up Special
- Base airtime decreased (60f → 55f)Additional up-specials without landing depletes airtime by 7 frames, down to a minimum of 30 frames