Metroid Dread presents its latest report before its premiere
Here comes an interesting related message with one of the most prominent games in the Nintendo Switch catalog. We are talking in this case about Metroid Dread .
In the text that we leave you to then we can read the ninth official report of the game. Here it is:
It is time! Metroid Dread is out October 8 (that is, tomorrow!) For Nintendo Switch.
We want to point out some aspects in which the development team They have gone to great lengths, such as the game design, graphics, programming, sound effects, and music. Without a doubt, they will delight those who are going to explore this unknown alien world in the company of Samus Aran (and to experience the horror that awaits them there).
Exploration pushed to the limit
“As soon as the essential elements and the overall vision of the game were established, we began an iterative design process in which game mechanics and level design constantly went hand in hand.”
«We started from a solid foundation to define the type of progression that we wanted to offer to the the players. Looking at the project as a whole and knowing what kind of game we wanted the players to experience allowed us to create an interconnected world without straying from our goal. ”
«In addition, each area has a distinctive premise that makes it unique. We designed your layout with the utmost care and attention to fit the skills of the most versatile Samus yet. Events, enemies, techniques, secrets and much more … We had to balance all these elements and place them wisely, not only for the first time the player travels an area, but for when he revisits it later and enjoys new perspectives and opportunities. to explore it further. We hope you enjoy the essential aspect that distinguishes a Metroid game: the fun of exploring. ”
“When the concept of EMMIs was established, we immediately realized that they were going to represent a challenge of great proportions. On the one hand, the EMMIs had to be formidable opponents, capable of hunting down Samus despite all the scouting enhancements available to her. On the other, they had to terrify the players, so that their hair would stand on end every time they came across them. ”
«They are machines capable of deforming and twisting their bodies in a sinister way, which allows them to adapt to all kinds of te rnos and move with total freedom. We created a new navigation technology, different from other characters, so they could relentlessly chase Samus through an intricate maze. ”
Each EMMI has its own abilities that it cleverly uses to hunt down Samus, but the thing is not there. EMMIs constantly search for Samus: they deduce where she may be found and try to locate her, even if they have lost track of her.
If Samus detected, the EMMI be launched in their pursuit. Even the smallest mistake can be fatal, so be very careful whenever an EMMI is nearby. ”
«From the beginning, we were clear that we needed to update the look of Samus and make it fit in with modern aesthetics, without losing an iota of its essence. At the same time, we wanted to visually make it appear more agile, faster and more deadly than ever. ”
«From a modeling point of view, the armor had to combine and balance powerful and classic elements with a mix of flexible and robust materials that emphasized the agility and athleticism of our heroine. ”
«For this, the artistic team devised an imposing and anatomically realistic look for Samus that would show such duality to the perfection. Additionally, Samus’ proportions have been adjusted to make it clear that there is someone inside the suit capable of performing such physical feats, giving Samus an unprecedented appearance. ”
«On the other hand, to convey this feeling to his movements, each of Samus’ animations in the game and in the video scenes were adjusted to the smallest detail detail to make them overwhelming and exciting, both during combat and when exploring. We hope you like to see Samus in action. »
Loneliness in an alien world
«Our goal when designing the game’s sound effects was to make the player feel Samus’ loneliness on the planet ZDR. There are hundreds of auditory details in each area that will transport you sonically to them, from environments with waterfalls and drafts, to ominous synthesizers that will make you experience terror in its purest form, especially within an EMMI zone »
A tribute to the atmosphere and the legacy of the series
“On the musical side, our philosophy was to create themes that would bring to mind the atmosphere of the Metroid games.”
“For the EMMI zones, which appear for the first time in the series, we set out to create musical pieces that reflected a terrifying experience, which was a departure from the usual Metroid atmosphere. ”
“We believe that these melodies will help you immerse yourself in the environments of Metroid Dread and encourage you to explore the planet ZDR.”
Thank you for reading the Metroid Dread report installments! Metroid Dread is the culmination of the 2D foreplay of the Metroid series. It’s time to experience the action and exploration in this installment, as well as discover the role that the EMMIs and the Chozo play in the story. You will also attend the outcome of the strange relationship that unites Samus with the Metroids. See you at ZDR!
Didn’t you read installment 9 of the Metroid Dread report? Here it is .
Don’t forget that you can join the Nintendo Switch Community
on Facebook or follow @ NintendoES on Twitter to find out all about Metroid Dread and others games coming soon to Nintendo Switch. You can also get more information about the game or buy it from the Official Metroid website Dread .
What do you think? If you are interested, you can take a look at our full coverage of the title at this link.